![]() ![]() The Dragoon state is an interesting trade-off. Nailing additions increases the damage and also builds SP points, which allow the player to transform into a Dragoon. The guide squares flash different colors whether the player is early, correct, or late, which is helpful when determining the timing. The timing is not rhythmic, but does match the character’s attack animation. Sometimes the color will change to orange and the player must press Circle to avoid a counter-attack from the enemy. During the attack animation, the player presses the main button as two square outlines line up. Most of the characters learn several additions ranging in complexity. Additions are similar to the timing mechanics of Super Mario RPG, but taken much further. The most unique elements of LoD are the Additions system and the Dragoon transformation. It has a few pacing issues and a generic story, but the combat’s additions gimmick is engaging, I enjoyed getting to know the cast, and the pre-rendered environments were memorable. Simply put, if you’re looking for a retro-styled JRPG, Legend of Dragoonwill deliver a solid experience. ![]() While it couldn’t reach the staggering heights of Cloud and co, LoD still sold well in North America and developed a passionate following as a cult hit. Released in the final months of the PS1 era (Dec 1999), Legend of Dragoon was supposed to cash in on the JRPG craze sparked by the best-selling Final Fantasy VII. Although I was a Playstation teen, Legend of Dragoon and I didn’t cross paths until 2017. ![]()
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